TTWO has been the subject of a number of other research reports. Deutsche Bank initiated coverage on TAKE-TWO INTERACTIVE SOFTWARE in a report on Tuesday, January 22nd. They issued a buy rating and a $130.00 target price for the company. Stephens set a $110.00 price target on TAKE-TWO INTERACTIVE SOFTWARE and gave the company a buy rating in a research report on Tuesday, March 26th. Zacks Investment Research upgraded TAKE-TWO INTERACTIVE SOFTWARE from a hold rating to a buy rating and set a $104.00 price target for the company in a research report on Friday, February 15th. Wedbush restated an outperform rating and issued a $119.00 price target on shares of TAKE-TWO INTERACTIVE SOFTWARE in a research report on Thursday, February 7th. Finally, MKM Partners dropped their price target on TAKE-TWO INTERACTIVE SOFTWARE to $115.00 and set a buy rating for the company in a research report on Thursday, February 7th. Three analysts have rated the stock with a sell rating, two have given a hold rating and seventeen have issued a buy rating to the stock. TAKE-TWO INTERACTIVE SOFTWARE currently has an average rating of Buy and an average target price of $132.02.
TAKE-TWO INTERACTIVE SOFTWARE stock opened at $90.74 on Thursday. TAKE-TWO INTERACTIVE SOFTWARE has a one year low of $84.41 and a one year high of $139.91. The firm has a market capitalization of $10.27 billion, a price-to-earnings ratio of 51.85, a price-to-earnings-growth ratio of 1.41 and a beta of 1.01.
TAKE-TWO INTERACTIVE SOFTWARE (NASDAQ:TTWO) last released its earnings results on Wednesday, February 6th. The company reported $3.19 EPS for the quarter, beating analysts’ consensus estimates of $2.02 by $1.17. TAKE-TWO INTERACTIVE SOFTWARE had a return on equity of 28.92% and a net margin of 14.26%. The company had revenue of $1.57 billion during the quarter, compared to the consensus estimate of $1.50 billion. During the same quarter last year, the company earned $1.12 earnings per share. TAKE-TWO INTERACTIVE SOFTWARE’s quarterly revenue was up 139.9% compared to the same quarter last year. Equities research analysts expect that TAKE-TWO INTERACTIVE SOFTWARE will post 3.15 EPS for the current year.
In related news, CEO Strauss Zelnick sold 144,614 shares of TAKE-TWO INTERACTIVE SOFTWARE stock in a transaction dated Thursday, April 4th. The stock was sold at an average price of $94.05, for a total transaction of $13,600,946.70. The transaction was disclosed in a legal filing with the Securities & Exchange Commission, which is available at this link. Company insiders own 1.07% of the company’s stock.
Institutional investors have recently bought and sold shares of the stock. Lavaca Capital LLC purchased a new stake in TAKE-TWO INTERACTIVE SOFTWARE during the 4th quarter worth about $25,000. Phocas Financial Corp. purchased a new stake in TAKE-TWO INTERACTIVE SOFTWARE during the 4th quarter worth about $26,000. Synovus Financial Corp increased its position in TAKE-TWO INTERACTIVE SOFTWARE by 381.5% during the 4th quarter. Synovus Financial Corp now owns 260 shares of the company’s stock worth $27,000 after purchasing an additional 206 shares in the last quarter. TCI Wealth Advisors Inc. increased its position in TAKE-TWO INTERACTIVE SOFTWARE by 348.4% during the 4th quarter. TCI Wealth Advisors Inc. now owns 278 shares of the company’s stock worth $29,000 after purchasing an additional 216 shares in the last quarter. Finally, Kistler Tiffany Companies LLC purchased a new stake in TAKE-TWO INTERACTIVE SOFTWARE during the 4th quarter worth about $31,000. Hedge funds and other institutional investors own 95.91% of the company’s stock.
TAKE-TWO INTERACTIVE SOFTWARE Company Profile
Take-Two Interactive Software, Inc develops, publishes, and markets interactive entertainment solutions for consumers worldwide. The company offers its products under the Rockstar Games and 2K labels, as well as under Private Division and Social Point labels. It develops and publishes action/adventure products under the Grand Theft Auto, Max Payne, Midnight Club, and Red Dead names through developing sequels; and offers downloadable episodes, content and virtual currency, and releasing titles for smartphones and tablets.
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